Made for the JamDNA 10

Stop evil robots from space from dooming your world by taking its trees! Fend them off for as long as you can. Beware the alien Saucer that shows up every now and then...

Tips:

  • Your sword will deal damage whether you swing it or not, it just helps you to get reach, even behind you.
  • Grabbing-robots can't actually hurt you, and laser-robots can't do anything to the trees, only able to hurt you
  • While the Saucer is in view, enemies will appear more frequently

Criteria:

Hack & Slash - Combat oriented with a sword

Nature - Your goal is to protect the trees for as long as you can

Inertia - Your game space is in space... meaning there's no friction at all

Fanfare - a little Fanfare plays if you successfully drive away the Saucer with enough hits


Sounds retrieved from: https://opengameart.org/content/level-up-sound-effects and https://opengameart.org/content/8-bitnes-explosion-sound-effecs

StatusReleased
PlatformsHTML5
AuthorEnahs
Made withConstruct

Comments

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A new take on a classic formula.

I have some suggestions:

- Why do the aliens phase through the ground but the player cannot? Surely they should loop back to the mothership for another run.

- Perhaps have a row of 3 sound effects than just one. The effect of hitting an enemy can be quite jarring.

I enjoyed the simple fun of this title. Good job!